return shader;
}
-static const char *vertex_shader_code =
+static const char *vertex_shader_code_330 =
"#version 330\n" \
"\n" \
"layout(location = 0) in vec4 position;\n" \
" gl_Position = mvp * position;\n" \
"}";
-static const char *fragment_shader_code =
+static const char *vertex_shader_code_legacy =
+"#version 130\n" \
+"\n" \
+"attribute vec4 position;\n" \
+"uniform mat4 mvp;\n" \
+"void main() {\n" \
+" gl_Position = mvp * position;\n" \
+"}";
+
+static const char *fragment_shader_code_330 =
"#version 330\n" \
"\n" \
"out vec4 outputColor;\n" \
" outputColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);\n" \
"}";
+static const char *fragment_shader_code_legacy =
+"#version 130\n" \
+"\n" \
+"void main() {\n" \
+" float lerpVal = gl_FragCoord.y / 400.0f;\n" \
+" gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2, 0.2f, 1.0f), lerpVal);\n" \
+"}";
+
static void
-init_shaders (GLuint *program_out,
+init_shaders (const char *vertex_shader_code,
+ const char *fragment_shader_code,
+ GLuint *program_out,
GLuint *mvp_out)
{
GLuint vertex, fragment;
static void
realize (GtkWidget *widget)
{
+ const char *fragment, *vertex;
+ GdkGLContext *context;
+
gtk_gl_area_make_current (GTK_GL_AREA (widget));
+ if (gtk_gl_area_get_error (GTK_GL_AREA (widget)) != NULL)
+ return;
+
+ context = gtk_gl_area_get_context (GTK_GL_AREA (widget));
+ if (!gdk_gl_context_is_legacy (context))
+ {
+ vertex = vertex_shader_code_330;
+ fragment = fragment_shader_code_330;
+ }
+ else
+ {
+ vertex = vertex_shader_code_legacy;
+ fragment = fragment_shader_code_legacy;
+ }
+
init_buffers (&position_buffer, NULL);
- init_shaders (&program, &mvp_location);
+ init_shaders (vertex, fragment, &program, &mvp_location);
}
static void
{
gtk_gl_area_make_current (GTK_GL_AREA (widget));
+ if (gtk_gl_area_get_error (GTK_GL_AREA (widget)) != NULL)
+ return;
+
glDeleteBuffers (1, &position_buffer);
glDeleteProgram (program);
}